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Virtual crash 3 in crash test
Virtual crash 3 in crash test












virtual crash 3 in crash test

“Development and physical testing takes place from the prototype to the first series. There are around a thousand simulations for each crash test. In classic crash tests this ratio is even bigger and continues to increase, he says. But for every test of that kind there are around 140 virtual simulations that help us get the parts right before the test proper,” Sirgely explains. “When developing the FABIA we shot impactors at the car and its parts over 200 times. The goal is to ensure the car is pliant in a collision with a person.

virtual crash 3 in crash test

Right from the start, computer simulations are used to design the surface parts of the body, like the bumper cover and bonnet, for example, which are then tested using dummies or “impactors”. The “towing dyno” is just one of the tools used by ŠKODA to make new car testing more effective.įor this reason, the car and its various parts are subjected to a series of impact and crash tests. But at the same time, the car’s body must ensure that any collision with pedestrians results in the least possible harm to them,” he says, pointing out how complex and often seemingly contradictory the requirements are. “We are developing a car whose load-bearing part is supposed to be as strong and stiff as possible so that it protects the car occupants in tandem with the perfectly calibrated restraint systems. According to Sirgely, even the basic development of the safety structure of a car and its entire body is a challenge.














Virtual crash 3 in crash test